



7
For brands: a decision log on every cut means no note gets lost between rounds.
05 · What didn't work
Nine pods
The pod Luna lies in was the hardest thing in the whole film. It went through nine designs over two days and ate about $25–30 of a $56 stills budget. Nearly all of that was one mistake repeated, and it took me too long to spot it.

Here's how it went
1. A round escape pod with a porthole. Fine as B-roll, but it didn't feel like somewhere you'd keep someone alive.
2. A tunnel tent. I asked for her pod to sit inside a rescue tent. Claude invented a ribbed tunnel tent to match the first interior it had generated, and every shot after that inherited it. I never asked for a tunnel tent.
3. A glass tank from my own references. It looked fake: a 2.5 m tank in a 2 m tunnel, far too clean for a survivors' camp, flat pink fluid, and dead centre in every frame.
4. A top-down capsule in a bigger geodesic dome. I liked the elegance and the rubber floor mats. But the proportions squashed and the fluid level changed from shot to shot.
5. A hex window showing only her face in the mask. Closer, but it only worked as a close-up.
6. An upright hex pod and then a tilted one. They still felt odd and didn't sit in the room.
7. A hex pod sheet, locked and then retired.
"you kept using the wrong asset for the pod. that's why they all came out weird. stop wasting my credit and do it properly."
What I told Claude at that point
Claude went back through the logs and I was right. The pod prompts had been passing the old round-pod interior and a sphere-pod sheet as references the whole time. The tilted tests used the capsule room as the set. So every new design had the old shapes leaking into it, and my own locked pod shots were never used as the design source.
The fix was boring. One design (the cradle: a glass-front, metal-back cylinder leaning back at about 30°), one pod sheet and one Luna-in-the-pod sheet as the only references for every pod shot, plus a written list of retired assets nobody is allowed to pass again. From then on the shots matched.
What I'd do differently: lock the design on one sheet before any scene shot, check which references each prompt actually sends, retire old designs in writing, and never let the AI add set pieces I didn't ask for.
The rest of the list
What broke
Why
What fixed it
The kitten-sized cat kept coming out huge
Models make the hero subject bigger, and the layout reference fixes its size even at low strength
After several rounds of edits, my own Photoshop fix
Luna's face drifted in close-ups
A plate passed as a reference carries its face, and an edit of an edit gets worse
Face anchor first at high strength on every frame. For the ending I said stop and reused the original plate
$13.10 on clips that looked like After Effects motion graphics
Reference mode on the wrong shots
Re-made those shots, and it went into the lessons file
My storyboard notes from v2 onwards were lost
The review page only saved when you pressed Save
Autosave 1.5 s after every edit
A rewrite pass replaced the two shots that inspired the film
Nothing protected them
A rule, checked in code: those shots never get replaced
Two chats drifted apart, with two different cost totals
Parallel sessions don't share memory
One main session, helpers that report back, one notes file
The whispered "look up" ending in Suno
Five fixes, all worse than the original
Kept the original. Try one fix, then stop
06 · Stepped in
Where I still stepped in
Claude did more of the heavy lifting this time, but a few things were faster by hand.

Photoshop when a model wouldn't listen
The kitten-sized robot cat kept coming out huge next to the pod. After a few rounds of edits, I fixed it myself.
Lip sync in Leonardo's web app
The API doesn't take audio, so I made the two lip sync shots on Wan 3.0 in the web app, from vocal sections Claude cut for me.
A few of my own clips
Like the opening and ending in 16:9 and a flower insert.
The edit and the grade
Claude assembled the cuts in Premiere and built the After Effects finish to the beat map. I shuffled the intro, trimmed frames and finished the grade by hand.
I also said stop a few times. When the ending shot's face kept drifting, I told Claude to go back to the original plate and open her eyes in the video instead. Knowing when a fix is costing more than it's worth is still my call.